Tooltips Need a Delay, and Then They Need to Skip It
Thinking about UX, a slight delay on a simple tooltip can be nice so that mousing over something quickly doesn’t trigger it, but if there are related tooltips nearby, maybe we don’t need to wait.
Thinking about UX, a slight delay on a simple tooltip can be nice so that mousing over something quickly doesn’t trigger it, but if there are related tooltips nearby, maybe we don’t need to wait.
A very interesting aspect of the AI smashing its way into every software product known to man, is how it’s integrated. What does it look like? What does it do? Are we allowed to control it? UX patterns are evolving around this. In coding tools, I’ve felt the bar being turned up on “anticipate what […]
Amelia Wattenberger asks in a wonderful blog post wondering about more human interfaces: Can we build something richer—something that moves with us, speaks our language, and molds to our bodies?
I found this review of Letterboxd onboarding, ostensibly about the “Jobs to be Done” theory, really nicely done. If you’re going to critique something, this is an awfully helpful way to do it. These guys Dan Benoni and Louis-Xavier Lavallee have a bunch of these “story format” things.
Do you ever feel like the web has turned into Mos Eisley, “a wretched hive of scum and villainy”? A place where anything goes as companies attempt to persuade us to click, download or buy. The web seems full of deceptive design patterns that use psychology to manipulate people into handing over personal information (also known […]
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